Choices

Last edit 13 Aug 2026, 12:16 by WikiModHistory

Normal Ink choices work. Sexter adds a few prefixes so the phone UI can look less like a visual novel menu and more like a chat.

Plain choice

ink
* Sure, I'm in
    Nice.
    -> END

Button text and the chat bubble echo are the same.

Short button, longer bubble

ink
* <yeah> Yeah I am really interested, tell me more

Button shows yeah. The bubble sends the full sentence.

Action (no speech bubble)

ink
* %You put the phone face down%

Rendered italic, stage-direction style. Good for physical beats.

Important

Leading ! puts a pulsing red exclamation on the button:

ink
* !I love you
* !<text her> You open her chat and type it out

Route badges

In Studio → Design (phone), you can map flag names to emojis for save-route badges. On a choice, list those flag names in parentheses and the matching emojis stack on the button:

ink
* (ntr_route) Meet him anyway
* !(ntrs_route,love_route)<go> You go. Heart pounding.

The (flags…) part is stripped from the label and the chat echo. Combines with !, <short>, and %action%.

Single-option forks

If Ink only offers one choice, what happens depends on the player's Auto-Choose Single Options setting (Whapp chat settings, off by default).

  • Off: the player has to tap that reply, same as a normal choice. The story does not continue until they do, including in the background.
  • On: Sexter picks it and keeps going in the same request, so a chain of forced lines plays through without extra taps.

A single-option line is a good way to make the player tap to continue. Use a real multi-choice when they should decide between options.

Example kitchen sink

ink
What do you do?

* (love_route)<stay> I stay and talk it out
    -> stay_path
* !(ntr_route)%You walk out without answering%
    -> leave_path
* <later> I'll text you later
    -> delay_path
Official Sexter creator documentation. Older Unity / SmGF folder-mod docs remain at docs.unzipped.games. Creator Corner is for community models and production workflows.